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My favorite kanban development example

Posted By Corey Ladas On November 11, 2008 @ 12:42 pm In design,lean,project,simple spiral | 1 Comment

It has been a long time in the works, but Clinton Keith’s article on kanban systems for game development [1] is finally up. It is an excellent description of the why and the how of organizing a process for content-intensive development. Clint has managed to do something which I previously thought improbable: setting a takt time pace for development activities.


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[1] kanban systems for game development: http://www.gamasutra.com/view/feature/3847/beyond_scrum_lean_and_kanban_for_.php

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